Dragon Quest VII Reimagined has basically walked into the new year, dropped a demo, and said “remember who started this JRPG thing?” while everything from Minecraft to Black Ops 7 scrambles for the remaining screen space. This week’s Fancensus Spotlight dives into countdown‑sale chaos, surprise announcements, and a nostalgia‑fueled demo that proves even a 20‑plus‑year‑old classic can still steal the party if it plays its cards right.

Welcome back to the Fancensus Spotlight, where we breakdown how games compete for attention and reveal the duplicatable strategies. Let's unpack the data.

Fancensus Spotlight - Console Discoverability Console Discoverability – All Titles

On Xbox, the tail end of the Countdown sale defined visibility, with all top‑five titles propelled by heavy promotion across home, Game Pass, and deals pages. Minecraft led with a Flare Score of 100, starting the week with a 25% discount that dominated store pages before activity tapered off into its usual Game Pass and evergreen placements. Call of Duty: Black Ops 7 followed at 94 Flare Score, riding prominent tiles tied to the fading countdown sale, solo slots on the home page, and Game Pass‑adjacent sections, though its visibility also dipped toward week’s end. Assassin’s Creed: Shadows (75 Flare Score) drew most of its discoverability from the sale as well, with placements split across the main game and the Claws of Awaji DLC, which featured in the “Beyond Countdown” promotion. EA Sports FC 26 (71 Flare Score) combined Countdown sale visibility with an “EA Sports special offer” banner push, while The Outer Worlds 2 (68 Flare Score) benefited from both Countdown placements and solo promotion on the Game Pass dashboard.

On PlayStation, Diablo 4 claimed the top spot with a 100 Flare score, driven largely by the Lord of Hatred DLC particularly the ultimate edition. Ultimate Edition banners took pride of place on the Latest page, some via sponsored slots, and the expansion featured prominently in the pre‑orders section. Microsoft Flight Simulator 2024 maintained strong presence at 88 Flare Score more than a month after its PS5 launch, still occupying key banner space on the Latest page. Resident Evil 9: Requiem (81 Flare Score) continued to build anticipation through a “Discover Resident Evil” collection on the front of the Collections page, with both base and Deluxe editions highlighted side‑by‑side in Pre‑orders. Battlefield 6 (73 Flare Score) combined Latest‑page banners, sponsored “Phantom Edition” placements in the “What’s Hot” section (with a 20% discount), and EA Play subscription messaging to stay visible. Fortnite rounded out the top five at 70 Flare Score, supported by major banners and sponsored “What’s Hot” placements promoting its South Park crossover event, “Born in Chaos.”

Fancensus Spotlight - Press & Social MediaPress & Social Flare – Upcoming products in the next 30 days

The early‑year press and social landscape is already dominated by a mix of legacy franchises and new IP, with all top‑five titles due within the next month. Quarantine Zone: The Last Check earned fifth with 32 Flare Score, performing modestly in press but surging on Twitch thanks to early creator access ahead of its 12th January release. The top video on YouTube reached over 600k views from influencer ‘MiawAug’. A demo was available from May 2025, giving players and other creators a chance to try the game prior to the full release. Arknights: Endfield followed in fourth with 35 Flare Score, fuelled by character demo videos and reactive content across YouTube and TikTok, while. This marks a drop from second place last week to forth this week in press and social. Arknights: Endfield sparked a number of reaction/gameplay splice videos on YouTube and TikTok, including YouTube video from ‘Jianxin Wuwa’ which reached over 1 million views.

Mario Tennis Fever debuted strongly in third at 42 Flare Score after a surprise release date announcement on 8th January, slated for a 12th February release, leveraging Nintendo’s own channels and fresh gameplay footage to generate a rapid spike of attention. The announcement on X has reached over 2 million views and almost 10k likes. Multiple follow up X posts also received major views. In second place, Code Vein II climbed from fourth to second from last weeks newsletter with 44 Flare Score, reflecting growing anticipation ahead of its 30th January launch and strong positioning in both press and social feeds. A number of trailers dropped including ‘The Final Preview’ trailer, the ‘Official Gameplay Walkthrough Trailer’ and the ‘Official "The Blinded Resurgence Offspring" Trailer’. The announcement of a character creator demo launching on the 23rd January (a week before release) where players can create and save characters ahead of launch only added more to the buzz.

Fancensus Spotlight - Top Title SpotlightSpotlight title: Dragon Quest VII Reimagined

Dragon Quest VII Reimagined has kicked off 2026 as one of the most closely watched JRPG releases, with launch slated for 5th February on console and PC and a free demo which arrived back on 7th January to prime the audience. The demo does more than offer a taste of the game, it grants a cosmetic reward that carries over into the full release, giving players a concrete incentive to try it early and share impressions. This modernised take on a classic introduces a diorama‑inspired art style and a revamped battle system, alongside new mechanics like “Moonlighting,” which lets characters use two vocations at once, and “Let Loose,” adding another tactical wrinkle to combat.

Press response has been substantial, Dragon Quest VII Reimagined appeared in 467 headlines across 337 news sites during the week. Coverage focused heavily on a pair of key videos, the Official Demo Launch Trailer and the Official Opening Movie. Also, Square Enix’s firm “no spoilers” guidance has drawn some questions from fans given that the original game launched back in 2000. Rather than dampening interest, the spoiler policy has become part of the story, reinforcing a sense of reverence for the narrative even among long‑time fans.

On social channels, activity peaked on 7th January, then dipped but remained high as more players got hands‑on with the demo. The Dragon Quest brand’s demo announcement post on Facebook picked up over 3.3k reactions, while MediaMarkt’s official gaming TikTok account drew upwards of 200k views on its demo reaction video. Twitch streamers quickly adopted the demo, showing off the new visuals and combat; the top stream from kato_junichi cleared 250k views, driving live discussion and first impressions. On X, the two biggest posts, one from Nintendo of America and one from Wario64, each surpassed 130k views as they signposted the demo’s availability. YouTube rounded out the picture, with hideoutCh’s comparison of the Switch and Switch 2 versions reaching more than 500k views, and the Dragon Quest account’s own demo trailer following at around 250k. Taken together, these signals suggest a strong blend of nostalgia, curiosity about the new mechanics, and broad platform coverage that sets the game up for a healthy launch window.

The first weeks of 2026 show how quickly attention can crystallise around a few well‑timed beats, a structured demo with rewards, a surprise sports announcement, a late‑January ARPG sequel, or early streamer access for an indie horror title. Countdown sales and banner placements are still powerful levers, but Dragon Quest VII Reimagined and Code Vein II highlight how pre‑launch demos, clear content roadmaps, and tightly sequenced trailers can generate durable interest rather than one‑day spikes. For developers and publishers planning the rest of the year, treating these patterns as a blueprint rather than a happy accident can help turn early‑year quiet into a launchpad for sustained engagement.